Developer Log #7 - Wildlife Bonuses


Hi reader,

Thanks for taking the time to read this devlog!  As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder.  Our goal with this release was to release the bonus system for wildlife tiles.

With this update, certain wildlife will have bonus requirements that when met will result in the wildlife providing additional coins per turn.  These bonus requirements can be other wildlife being placed nearby or for plant life certain soil requirements.  There are three levels of bonus: Bronze, Silver and Gold and each level provides an additional coin per turn.  For animals with bonuses, meeting the bonus count against the available capacity and the system will intelligently prioritize meeting a wildlife's requirements over another wildlife's bonuses when available capacity is limited.


Our next game update may take a little while as we have something special planned for the end of March/beginning of April!  Once again we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc.

- K & R

Log:

Updates:

  • Implemented bonus system for wildlife.  Wildlife may have up to three bonus levels: Bronze, Silver and Gold.  Each level provides an additional coin per turn.  Animal’s with bonus requirements are impacted by the available capacity requirements.  Bonuses can be soil requirements or wildlife requirements.

Bugs:

  • Available Capacity for prey and predators was including certain plants.
  • Fixed UI issue where if tile had more than one requirement it would show as buildable even when all requirements weren't met.

Files

WildHavenV0.2.60-Win.zip 94 MB
16 days ago
WildHavenV0.2.60-macOS.zip 91 MB
16 days ago
WildHavenV0.2.60-WebGL.zip Play in browser
16 days ago

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