First demo release


Hello reader,

Thanks for stumbling on this devlog, hopefully the first of many.  As an introduction, my brother and I started building Wild Haven at the start of the summer as a fun project.  Our development got to the point where we asked ourselves the question why not release this as a full fledged game and away we went.  And now one summer later, we’ve gotten the game to a point where we are quasi-confidently ready to release a version to the world and hopefully receive some feedback.  If you build it they will come, right?

Our goal with Wild Haven is to create a sandbox where you as the player can build up the natural landscape while making trade offs based on the placement of resources.  Each unit you build is a potential resource for another unit down the road.  In addition, we want players to experiment and be happy with just spinning up a new run if they want to try something different.  We are still in the early days of hopefully realizing that goal but that is the plan!

For this first release, we’ve built out the core game systems of exploring the map, building wildlife on the map, a resource tree for adding more complex wildlife, and managing your resources.  We added some simple graphics, sound, a save system and procedural map generator but plan to flesh these systems out more in the future.

To help get you going, we also added an in-game tutorial and a how to play on the Itch game description.  Again, we would love any feedback on how to improve, any bugs you find etc.  Our next major update will be to the wildlife and balance, improvements to the UI, and bug fixes.  Thanks again for reading and we hope you enjoy the game!

  • K & R

Files

WildHavenV0.2.20.zip 119 MB
14 days ago
WildHavenV0.2.20 129 MB
14 days ago

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